srakajd.blogg.se

Hoi4 checksum
Hoi4 checksum






hoi4 checksum
  1. #Hoi4 checksum mod
  2. #Hoi4 checksum license

fixed an issue with news event 311 refering to the wrong country Fixed incorrect portrait for Horthy when admiral East/west germany now get nicer colors and dont bug out fix for US missing air wing names for jets fix for a missing event picture gfx that has been in since launch and wasn't noticed added cosmetic tag for Hungary if it elects a King but then changes ideology away from neutral (democratic, fascist branch) added HMS Dreadnought to Royal Navy ship names Improved several items of flavor text for CZE focuses Fixed a number of mistakes and inconsistencies in German OoB Fixed some issues with ship names in 00_GER_names Fixed a misspelled loc string in war goals Added missing localization for UNITS_VIEW_WINGS_COUNT in French Fixed a problem with the format for build_army strategy Changed Hungary 1936 bookmark to highlight restoration of Austria-Hungary

#Hoi4 checksum license

Tweaked license tooltip in production view to be somewhat clearer Create airwing interface properly resets the right side when all planes are removed Added a new text icon for cost in license production screen Can now unassign aces with right-click like tooltip says Added missing localization for base strike research bonuses Movement bonus from tactics were being shown in damage tooltip of a unit in battle window, remove it from tooltip. Mission icons on the map should now include port strike Double click in army list now deselects previous selection if shift is down Now In Combat shows default combat speed (x33) and movement gain from tactics is shown separately Splitted "In Combat: x83" tooltip into two. Fixed UI bug that made GER to never show tech bonuses

hoi4 checksum

If CZE exists when Germany demands Danzig from poland, they will now be very interested in joining the war rather than waiting for Germany to get around to beating them Tweaked ai_chance for all CZE events to be saner Air AI can now evaluate zones for bombing and such more than 1-2 zones away Fix for case where Germany would use too aggressive stance versus maginot line again ai can now cancel invasions that are bad if started during a time they were ok AI now considers enemies as obstacles when planning invasions on nations its not yet at war with when comparing fleets leading for less wasted preparation Made sure AI cannot pick event options with weight 0 if another option with higher score exists

hoi4 checksum

Germany no longer wastes time prepping naval invasiosn vs france just before it takes around maginot Several tweaks to allied AI to avoid "suicide invasions" agaisnt axis nations before they are at war with soviets A fix for front abandonment that makes it spread out the units being taken from other fronts Made AI respect waiting after already sending lend lease requests Took care of another situation that cause indecisive units Fixed case where AI would think that it was being encircled and would pile up its divisions in few provinces and abandon fronts Fixed a case where Chinese AI would delete units incorrectly due to supply evaluation Fixed issue where generic leaders would be replaced randomly in the world due to mistake in focus tree Major rewrite of air combat system (the underlying stuff), should now have less wierd special cases and be easier to balance Fixed the Stug tech icon to have correct barrel length I read all of my comments by the way, let me know if you have any issues or if you have a suggestion.- Units getting pushed back in naval invasions are now removed from the order so they won't automatically try it again (no more ping pong) Adds new sounds to nearly every combat animationĬheck out my Day of Infamy sound mod! (Rest In Peace)

#Hoi4 checksum mod

If you are unsure of whether or not a mod is compatible, try it for yourself, and please don’t ask me. This mod should be compatible with every mod that DOES NOT include custom 3D Models. Weapon discharges and explosions now give off an emphatic echo, immersing you in your current combat situation. My goal was to take clips of audio from various games, as well as create some myself to increase the overall intesity and gritty feel of the Second World War. This mod changes nearly every sound that plays during an animation. Ironman & Multiplayer Compatible! (Does NOT change checksum)Ī new modern combat sound mod has been merged into Modern Day 4:








Hoi4 checksum